i like this game, it's interesting. the game is good, but here is a bit of feedback:
the text is a bit hard to read because the game is so pixellized.
i did 5 runs, didn't find any way to heal damage, which becomes in my opinion necessary after the purple boss because the boss and purple ennemies go as fast or faster than you, making them collide with the player easily.
Another thing i didn't understand is that i could get upgrades for nodes that i don't have, when your run starts with a shop that has shotgun upgrades, you are forced to spend money to reroll, and can't upgrade your DPS right away.
Maybe having a boss health bar somewhere would help, and getting something for beating them, like maybe a choice between a boss themed node and money, something like that, other than an increase in game difficulty
I think it'd be good to have more time to collect the money, it disappears too fast for a game where you basically can't heal, it's so fast that when you have more than 3 ennemies in front of you, you can't collect the money from them, that'd mean launching yourself at them and taking damage. Also, money can disappear as it's being pulled at me, moving while getting money often mean that you don't get any money.
I hope you won't take this comment harshly, it's mostly suggestions to make the game more enjoyable/satisfying, if you think about it, you can find as the gamedev the game easy because you playtest it all the time.
edit: just found out that when i upgrade my guns enough, most of them don't work anymore, having 15 gun nodes that don't shoot because only one does makes me wonder if i really took upgrades, or if i concentrated my power to a single gun node
These are all genuinely really good ideas (and things i *ahem* didnt notice) and I'll hopefully have all the QOL updates (Shop fixes and making the three ways to preserve health more common) done soon. Thanks for playing!
Interesting concept and style. I got to the first boss, and my sprite ran to the corner of the room like the freaking Blare Witch Project lol. Pretty sure I wasn't supposed to be locked in the corner, but maybe I was?
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i like this game, it's interesting.
the game is good, but here is a bit of feedback:
the text is a bit hard to read because the game is so pixellized.
i did 5 runs, didn't find any way to heal damage, which becomes in my opinion necessary after the purple boss because the boss and purple ennemies go as fast or faster than you, making them collide with the player easily.
Another thing i didn't understand is that i could get upgrades for nodes that i don't have, when your run starts with a shop that has shotgun upgrades, you are forced to spend money to reroll, and can't upgrade your DPS right away.
Maybe having a boss health bar somewhere would help, and getting something for beating them, like maybe a choice between a boss themed node and money, something like that, other than an increase in game difficulty
I think it'd be good to have more time to collect the money, it disappears too fast for a game where you basically can't heal, it's so fast that when you have more than 3 ennemies in front of you, you can't collect the money from them, that'd mean launching yourself at them and taking damage. Also, money can disappear as it's being pulled at me, moving while getting money often mean that you don't get any money.
I hope you won't take this comment harshly, it's mostly suggestions to make the game more enjoyable/satisfying, if you think about it, you can find as the gamedev the game easy because you playtest it all the time.
edit: just found out that when i upgrade my guns enough, most of them don't work anymore, having 15 gun nodes that don't shoot because only one does makes me wonder if i really took upgrades, or if i concentrated my power to a single gun node
These are all genuinely really good ideas (and things i *ahem* didnt notice) and I'll hopefully have all the QOL updates (Shop fixes and making the three ways to preserve health more common) done soon. Thanks for playing!
fixed hehehe
Interesting concept and style. I got to the first boss, and my sprite ran to the corner of the room like the freaking Blare Witch Project lol. Pretty sure I wasn't supposed to be locked in the corner, but maybe I was?
blaire witch bug. I have zero idea what couldve caused that? probably some input buggery